The Seas of Caribdus
At the end of each game session (usually 4-6 hours of gaming), the GM awards 1 to 3 Experience Points to everyone in the group, based on these guidelines.
|1||The group accomplished very little or had a very short session.|
|2||The group had more successes than failures.|
|3||The group succeeded greatly, and their adventure had a significant impact on the overall story.|
As a character gains more Experience Points, he goes up in “Rank”. This is a rough measure of how powerful the hero is. As characters progress in experience, new Ranks allow access to more powerful Edges.
Every 5 points accumulated grants a hero an Advance. An Advance lets a character levels do one of the following:
- Gain a new Edge.
- Increase a skill that is equal to or greater than its linked attribute by one die type.
- Increase two skills that are lower than their linked attributes by one die type each.
- Buy a new skill at d4.
- Increase one attribute by a die type.
(You may only choose this option once per rank. No Trait may be raised above a d12 (but see the Professional and Expert Legendary Edges). Legendary characters may raise an attribute every other Advance.)