Advancements

At the end of each game session (usually 4-6 hours of gaming), the GM awards 1 to 3 Experience Points to everyone in the group, based on these guidelines.

Experience Awards

Award Situation
1 The group accomplished very little or had a very short session.
2 The group had more successes than failures.
3 The group succeeded greatly, and their adventure had a significant impact on the overall story.

Ranks

As a character gains more Experience Points, he goes up in “Rank”. This is a rough measure of how powerful the hero is. As characters progress in experience, new Ranks allow access to more powerful Edges.

Rank Table

XP Rank
0-19 Novice
20-39 Seasoned
40-59 Veteran
60-79 Heroic
80+ Legendary

Every 5 points accumulated grants a hero an Advance. An Advance lets a character levels do one of the following:

  • Gain a new Edge.
  • Increase a skill that is equal to or greater than its linked attribute by one die type.
  • Increase two skills that are lower than their linked attributes by one die type each.
  • Buy a new skill at d4.
  • Increase one attribute by a die type.
    (You may only choose this option once per rank. No Trait may be raised above a d12 (but see the Professional and Expert Legendary Edges). Legendary characters may raise an attribute every other Advance.)

Advancements

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