The Seas of Caribdus
Power Points: Special
Duration: 10 minutes (1/10 min)
Trappings: A gesture of arms
Becalm affects a single sailed-ship of any size, halving its Top Speed and Acceleration for the duration. A ship may be affected by multiple castings of this spell, though neither Top Speed nor Acceleration may ever be reduced below 1.
Becalm also adds +2 to a ship’s Boating totals in a storm, whether magical or natural.
The cost in Power Points is equal to one fifth of the vessal’s base Toughness (ignore Armor). A ship with a base Toughness of 16, for example, costs 3 Power Points to becalm.