The Seas of Caribdus
Power Points: 1-6
Trappings: One or more streaks of cutting air spirits
The damage of a bolt is 2d6. The character may increase the damage to 3d6 by doubling the Power Point cost, per bolt.
The character may cast up to three bolts by spending a like amount of Power Points. This must be decided before the power is cast. The bolts may be spread amoung targets as the character chooses. Firing additional bolts does not incur any attack penalties.
A mage may combine these enhancements, so firing 3 bolts of 3d6 damage costs 6 Power Points.